“Not My King” Toolkit used during a workshop at Pop Up Feministhus, Trondheim, Norway (March 2018)
During this artistic research, the focus has been placed to structure the theoretical components and images from the history of art aiming to display facts while opening dialogues that impulse the audience to make connections between patriarchy, capitalism, and environmental issues. In order to do that and inspired by playing cards which elements respond to a patriarchal structure, a toolkit Not My King has been designed to unlock female consumerist habits, in different socio-cultural backgrounds. The goal is to collect data documenting the participants’ reactions and dialogues to the question: How does patriarchy operate in relation to hyperconsumption? The cards in the toolkit have excerpts from quantitative and qualitative research from academics, non-governmental institutions that explain the impact of individual consumers, the garment and household products industry and, objectification as well as, gender theories (Chomsky, Klein, Federici, Rancièrè, Nochlin, Buttler, Beauvoir). In addition to that, the cards have images from visual culture, a concept map and basic game rules to articulate different ludic possibilities for perspectives about the politics of women’s bodies in Western visual culture, and its connection the Anthropocene. The card game is part of a larger research project that I am currently doing in which a book titled The Gendered Planet is being designed to expose the politics of aesthetics on women’s bodies in western visual culture from XVI century until the present. This project will be finished in May 2019.
How do we trade knowledge? If you look around, I am sure you will have a sense of being part of a culture where images have a very important role in our lives. Our eyes consume a lot of visual information, and images are elements that artists use to encode messages to tell stories about the world in which we live. As an artist, I like dissecting the sources I have available to create a free exchange in my head that nourishes my creativity. I am now a teacher of art and my “dissection” process is oriented towards decoding the field of art education. How can I help students use art to generate new stories about culture, community and citizenship? How can we use the world and its visual resources to nurture creative thinking? I am also interested in mapping the hidden curriculum—what is learned but not openly intended such as the transmission of norms, values, and beliefs conveyed in the classroom and social environments. In this work I experimented with the shapes of QR codes, which are used to track most of the products and services bought and sold in stores today. A QR code opens an immediate connection to information online, whereas RFID codes (Radio frequency identification) identify and track tags attached to objects. I invite you to explore these paths—to experience connection and disconnection—in relation to questions about art, creativity, and knowledge.
“Praxis” Art Education Exhibition. NYU (2016)
“Decoding Education”. Letizia Balzi. 2016.
Art + Architecture + Engineering Project for a public space in Denmark. Selected project press release can be found here: Weolic: Wind Mural Painting